rotate your device

settings

r can exceed 1. under 1 allows decimals. effective blend per frame = r/(1+r).
1.00

range multipliers scale how far colors move per degree. e.g. hue = norm360(unwrapped yaw × multiplier).
3.00

selected: #1

yaw: 0° | pitch: 0° | roll: 0°
hue src (deg): 0 | hue×mult: 0
color: hsl(0, 0%, 0%)
mapping: yaw→h, pitch→s, roll→l